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Counter-Strike: Inner Circle Esports vs magic (BO3) - RES Showdown Europe Playoffs

A Polymarket event with 17 markets and $282.3K total volume, resolving Jul 10, 2026. Live odds for every outcome below.

Markets
17
Total volume
$282.3K
Liquidity
$1.26M
Resolves
Jul 10, 2026

Markets in this event

MarketYes24h vol
Counter-Strike: Inner Circle Esports vs magic (BO3) - RES Showdown Europe Playoffs100%$183.8K
Counter-Strike: Inner Circle Esports vs magic - Map 2 Winner100%$70.2K
Counter-Strike: Inner Circle Esports vs magic - Map 1 Winner100%$25.7K
Games Total: O/U 2.50%$2.0K
Map Handicap: MGC (-1.5) vs Inner Circle Esports (+1.5)0%$235
Map 1 Total Rounds: Over/Under 21.50%$58
Map 2 Total Rounds: Over/Under 21.51%$50
Map 1 Rounds Handicap: Inner Circle Esports (-6.5) vs magic (+6.5)100%$50
Map 1 Rounds Handicap: Inner Circle Esports (-3.5) vs magic (+3.5)100%$50
Map 2 Rounds Handicap: magic (-3.5) vs Inner Circle Esports (+3.5)1%$50
Map 2 Total Rounds: Over/Under 24.51%$50
Map 3 Total Rounds: Over/Under 21.550%$0
Map Handicap: ICE (-1.5) vs magic (+1.5)100%$0
Map 1 Total Rounds: Over/Under 24.50%$0
Map 2 Rounds Handicap: Inner Circle Esports (-6.5) vs magic (+6.5)100%$0
Map 2 Rounds Handicap: Inner Circle Esports (-3.5) vs magic (+3.5)100%$0
Map 2 Rounds Handicap: Inner Circle Esports (-9.5) vs magic (+9.5)1%$0

About this event

This market refers to the Counter-Strike Semifinal 2 match between Inner Circle Esports and magic in the RES Showdown Europe Playoffs, initially scheduled for July 10 at 12:00PM ET. This market will resolve to "Inner Circle Esports" if Inner Circle Esports win the match against magic. This market will resolve to "magic" if magic win the match against Inner Circle Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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