Spreadiction

LoL: Bilibili Gaming vs Dplus KIA (BO3) - Esports World Cup Playoffs

A Polymarket event with 29 markets and $300.1K total volume, resolving Jul 17, 2026. Live odds for every outcome below.

Markets
29
Total volume
$300.1K
Liquidity
$1.03M
Resolves
Jul 17, 2026

Markets in this event

MarketYes24h vol
LoL: Bilibili Gaming vs Dplus KIA (BO3) - Esports World Cup Playoffs80%$189.5K
Game Handicap: BLG (-1.5) vs Dplus KIA (+1.5)52%$60.0K
Total Kills Over/Under 33.5 in Game 1?38%$25.8K
Total Kills Over/Under 33.5 in Game 2?33%$14.2K
LoL: Bilibili Gaming vs Dplus KIA - Game 1 Winner72%$6.2K
Games Total: O/U 2.540%$3.0K
Total Kills Over/Under 30.5 in Game 2?52%$830
LoL: Bilibili Gaming vs Dplus KIA - Game 2 Winner72%$784
Total Kills Over/Under 30.5 in Game 1?52%$707
First Blood in Game 2?30%$10
First Blood in Game 1?31%$10
Game 1: Both Teams Slay Baron Nashor?43%$0
Game 1: Both Teams Slay a Dragon?56%$0
Game 1: Both Teams Destroy Inhibitors?43%$0
Game 1: Any Player Quadra Kill?43%$0
Game 1: Any Player Penta Kill?26%$0
Game 1: Odd/Even Total Kills?50%$0
Game 2: Both Teams Slay Baron Nashor?44%$0
Game 2: Both Teams Slay a Dragon?56%$0
Game 2: Both Teams Destroy Inhibitors?43%$0
Game 2: Any Player Quadra Kill?45%$0
Game 2: Any Player Penta Kill?26%$0
Game 2: Odd/Even Total Kills?50%$0
Game 3: Both Teams Slay Baron Nashor?51%$0
Game 3: Both Teams Slay a Dragon?49%$0
Game 3: Both Teams Destroy Inhibitors?51%$0
Game 3: Any Player Quadra Kill?52%$0
Game 3: Any Player Penta Kill?51%$0
Game 3: Odd/Even Total Kills?50%$0

About this event

This market refers to the LoL Quarterfinal 4 match between Bilibili Gaming and Dplus KIA in the Esports World Cup Playoffs, initially scheduled for July 17 at 9:30AM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Dplus KIA. This market will resolve to "Dplus KIA" if Dplus KIA win the match against Bilibili Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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