Spreadiction

LoL: Deep Cross Gaming vs Team Liquid (BO5) - Mid-Season Invitational Play-In

A Polymarket event with 65 markets and $3.88M total volume, resolving Jun 29, 2026. Live odds for every outcome below.

Markets
65
Total volume
$3.88M
Liquidity
$3.27M
Resolves
Jun 29, 2026

Markets in this event

MarketYes24h vol
LoL: Deep Cross Gaming vs Team Liquid - Game 2 Winner0%$1.28M
LoL: Deep Cross Gaming vs Team Liquid - Game 3 Winner0%$867.0K
LoL: Deep Cross Gaming vs Team Liquid - Game 1 Winner0%$742.1K
LoL: Deep Cross Gaming vs Team Liquid (BO5) - Mid-Season Invitational Play-In0%$644.6K
Game Handicap: TL (-2.5) vs Deep Cross Gaming (+2.5)100%$224.3K
Game Handicap: TL (-1.5) vs Deep Cross Gaming (+1.5)100%$58.3K
Games Total: O/U 3.50%$35.0K
LoL: Deep Cross Gaming vs Team Liquid - Game 4 Winner50%$13.4K
Total Kills Over/Under 30.5 in Game 1?0%$5.7K
Total Kills Over/Under 30.5 in Game 2?100%$4.4K
Games Total: O/U 4.50%$3.4K
Total Kills Over/Under 30.5 in Game 3?100%$486
Total Kills Over/Under 27.5 in Game 1?100%$429
Total Kills Over/Under 33.5 in Game 1?0%$239
Total Kills Over/Under 33.5 in Game 3?6%$145
First Blood in Game 1?100%$116
First Blood in Game 3?99%$54
Total Kills Over/Under 33.5 in Game 2?100%$52
Total Kills Over/Under 27.5 in Game 2?100%$49
Total Kills Over/Under 27.5 in Game 3?100%$39
Total Kills Over/Under 36.5 in Game 1?0%$20
Total Kills Over/Under 39.5 in Game 1?0%$20
Total Kills Over/Under 42.5 in Game 1?0%$20
Game 1: Odd/Even Total Kills?0%$15
Game 1: Both Teams Slay a Dragon?100%$13
Game 2: Any Player Penta Kill?0%$5
First Blood in Game 2?0%$5
Game 3: Both Teams Slay a Dragon?90%$1
Game 2: Both Teams Slay a Dragon?100%$1
Game 2: Odd/Even Total Kills?0%$0
Game 3: Both Teams Slay Baron Nashor?10%$0
Game 3: Both Teams Destroy Inhibitors?10%$0
Game 3: Any Player Quadra Kill?10%$0
Game 3: Any Player Penta Kill?10%$0
Game 3: Odd/Even Total Kills?90%$0
Game 4: Both Teams Slay Baron Nashor?50%$0
Game 4: Both Teams Slay a Dragon?50%$0
Game 4: Odd/Even Total Kills?50%$0
Game 5: Both Teams Slay Baron Nashor?50%$0
Game 5: Both Teams Slay a Dragon?50%$0
Game 5: Both Teams Destroy Inhibitors?50%$0
Game 5: Any Player Quadra Kill?50%$0
Game 5: Any Player Penta Kill?50%$0
Game 5: Odd/Even Total Kills?50%$0
Total Kills Over/Under 27.5 in Game 4?50%$0
First Blood in Game 4?50%$0
Total Kills Over/Under 33.5 in Game 4?50%$0
Total Kills Over/Under 30.5 in Game 4?50%$0
Game 4: Both Teams Destroy Inhibitors?50%$0
Game 4: Any Player Quadra Kill?50%$0
Game 4: Any Player Penta Kill?51%$0
Game 1: Both Teams Slay Baron Nashor?0%$0
Game 1: Both Teams Destroy Inhibitors?0%$0
Game 1: Any Player Quadra Kill?0%$0
Game 1: Any Player Penta Kill?0%$0
Game 2: Both Teams Slay Baron Nashor?0%$0
Game 2: Both Teams Destroy Inhibitors?0%$0
Game 2: Any Player Quadra Kill?0%$0
Total Kills Over/Under 42.5 in Game 2?0%$0
Total Kills Over/Under 48.5 in Game 2?0%$0

About this event

This market refers to the LoL Lower bracket semifinal match between Deep Cross Gaming and Team Liquid in the Mid-Season Invitational Play-In, initially scheduled for June 29 at 4:00AM ET. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Deep Cross Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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