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LoL: G2 Esports vs Dplus KIA (BO3) - Esports World Cup Group A

A Polymarket event with 33 markets and $1.48M total volume, resolving Jul 16, 2026. Live odds for every outcome below.

Markets
33
Total volume
$1.48M
Liquidity
$938.4K
Resolves
Jul 16, 2026

Markets in this event

MarketYes24h vol
LoL: G2 Esports vs Dplus KIA - Game 1 Winner0%$809.4K
LoL: G2 Esports vs Dplus KIA (BO3) - Esports World Cup Group A21%$534.0K
LoL: G2 Esports vs Dplus KIA - Game 2 Winner41%$128.8K
Game Handicap: DK (-1.5) vs G2 Esports (+1.5)60%$4.7K
Games Total: O/U 2.541%$2.7K
Total Kills Over/Under 30.5 in Game 1?10%$1.4K
Game Handicap: G2 (-1.5) vs Dplus KIA (+1.5)0%$730
Total Kills Over/Under 30.5 in Game 2?60%$711
Total Kills Over/Under 33.5 in Game 2?40%$405
Total Kills Over/Under 33.5 in Game 1?10%$306
First Blood in Game 1?1%$259
Game 1: Odd/Even Total Kills?90%$97
First Blood in Game 2?50%$94
Total Kills Over/Under 24.5 in Game 1?10%$10
Total Kills Over/Under 27.5 in Game 1?10%$10
Game 1: Both Teams Slay Baron Nashor?10%$0
Game 1: Both Teams Slay a Dragon?10%$0
Game 1: Both Teams Destroy Inhibitors?10%$0
Game 1: Any Player Quadra Kill?10%$0
Game 1: Any Player Penta Kill?10%$0
Game 2: Both Teams Slay Baron Nashor?50%$0
Game 2: Both Teams Slay a Dragon?50%$0
Game 2: Both Teams Destroy Inhibitors?50%$0
Game 2: Any Player Quadra Kill?51%$0
Game 2: Any Player Penta Kill?50%$0
Game 2: Odd/Even Total Kills?50%$0
Game 3: Both Teams Slay Baron Nashor?51%$0
Game 3: Both Teams Slay a Dragon?50%$0
Game 3: Both Teams Destroy Inhibitors?50%$0
Game 3: Any Player Quadra Kill?50%$0
Game 3: Any Player Penta Kill?50%$0
Game 3: Odd/Even Total Kills?50%$0
Total Kills Over/Under 36.5 in Game 1?10%$0

About this event

This market refers to the LoL Lower bracket final match between G2 Esports and Dplus KIA in the Esports World Cup Group A, initially scheduled for July 16 at 9:50AM ET. This market will resolve to "G2 Esports" if G2 Esports win the match against Dplus KIA. This market will resolve to "Dplus KIA" if Dplus KIA win the match against G2 Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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