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Valorant: Global Esports vs AG.AL International (BO3) - Esports World Cup Group D

A Polymarket event with 17 markets and $22.1K total volume, resolving Jul 5, 2026. Live odds for every outcome below.

Markets
17
Total volume
$22.1K
Liquidity
$71.9K
Resolves
Jul 5, 2026

Markets in this event

MarketYes24h vol
Valorant: Global Esports vs AG.AL International (BO3) - Esports World Cup Group D60%$33.2K
Games Total: O/U 2.549%$350
Map Handicap: GE (-1.5) vs AG.AL International (+1.5)36%$252
Valorant: Global Esports vs AG.AL International - Map 1 Winner58%$183
Map 1 Total Rounds: Over/Under 21.549%$5
Valorant: Global Esports vs AG.AL International - Map 2 Winner51%$3
Map 1 Total Rounds: Over/Under 22.549%$0
Map 1 Total Rounds: Over/Under 20.549%$0
Map 1 Rounds Handicap: Global Esports (-2.5) vs AG.AL International (+2.5)52%$0
Map 2 Total Rounds: Over/Under 21.551%$0
Map 2 Total Rounds: Over/Under 22.550%$0
Map 2 Total Rounds: Over/Under 20.549%$0
Map 2 Rounds Handicap: Global Esports (-2.5) vs AG.AL International (+2.5)49%$0
Map 3 Rounds Handicap: Global Esports (-2.5) vs AG.AL International (+2.5)52%$0
Map 3 Total Rounds: Over/Under 22.550%$0
Map 3 Total Rounds: Over/Under 20.549%$0
Map 3 Total Rounds: Over/Under 21.550%$0

About this event

This market refers to the Valorant Elimination match between Global Esports and AG.AL International in the Esports World Cup Group D, initially scheduled for July 5 at 7:00AM ET. This market will resolve to "Global Esports" if Global Esports win the match against AG.AL International. This market will resolve to "AG.AL International" if AG.AL International win the match against Global Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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