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Valorant: XLG Gaming vs TEC Esports (BO3) - VCT China Stage 2 Group Omega

A Polymarket event with 20 markets and $239.2K total volume, resolving Jul 14, 2026. Live odds for every outcome below.

Markets
20
Total volume
$239.2K
Liquidity
$0
Resolves
Jul 14, 2026

Markets in this event

MarketYes24h vol
Valorant: XLG Gaming vs TEC Esports (BO3) - VCT China Stage 2 Group Omega0%$166.4K
Valorant: XLG Gaming vs TEC Esports - Map 1 Winner0%$29.7K
Valorant: XLG Gaming vs TEC Esports - Map 2 Winner100%$18.1K
Map Handicap: XLG (-1.5) vs TEC Esports (+1.5)0%$17.3K
Map 3 Rounds Handicap: XLG Gaming (-4.5) vs TEC Esports (+4.5)0%$1.2K
Map 3 Total Rounds: Over/Under 19.5100%$1.2K
Map 2 Rounds Handicap: XLG Gaming (-4.5) vs TEC Esports (+4.5)100%$1.1K
Games Total: O/U 2.5100%$1.0K
Map 3 Total Rounds: Over/Under 21.5100%$261
Map 1 Rounds Handicap: XLG Gaming (-4.5) vs TEC Esports (+4.5)0%$166
Map 2 Total Rounds: Over/Under 19.5100%$86
Map 1 Total Rounds: Over/Under 19.5100%$50
Map Handicap: TEC (-1.5) vs XLG Gaming (+1.5)0%$26
Map 1 Total Rounds: Over/Under 21.5100%$18
Map 1 Total Rounds: Over/Under 20.5100%$0
Map 2 Total Rounds: Over/Under 21.50%$0
Map 2 Total Rounds: Over/Under 20.50%$0
Map 3 Total Rounds: Over/Under 20.5100%$0
Map 2 Rounds Handicap: XLG Gaming (-3.5) vs TEC Esports (+3.5)100%$0
Map 2 Total Rounds: Over/Under 22.50%$0

About this event

This market refers to the Valorant match between XLG Gaming and TEC Esports in the VCT China Stage 2 Group Omega, initially scheduled for July 14 at 8:00AM ET. This market will resolve to "XLG Gaming" if XLG Gaming win the match against TEC Esports. This market will resolve to "TEC Esports" if TEC Esports win the match against XLG Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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